DREADMOOR Wiki

DREADMOOR Creatures & Monsters

Verified creatures in DREADMOOR: where they appear, how they behave, and what to watch for.

Showing 7 of 7 entries

CreatureTypeLocationBehavior
BetsyGiant Crab (Friendly)Trading Post — she is the Betsy and Sons buildingA walking building on crab legs. Completely harmless; Gill and Bozur run the shop inside her.
Blight FogEnvironmental HazardBlighted zones along the Blight LineSea Blight made visible. Lingering inside damages you over time.
Blue Salvage CreaturePassiveOn the water surface around the Trading Post approachesSmall blue creatures drifting on the water. Harmless; they are a resource, not a threat.
GhoulLand EnemyAbandoned buildings and ruins on landMelee attacker. Rushes in, swings, and counters if you trade hits. One is met with an axe already in its head — they were people once.
Giant TentacleWater ThreatOpen water, at nightRises beside the boat and strikes it, dealing hull damage. Appears as part of the night-travel risk rather than as a fought enemy.
Giant TurtleTransport (Friendly)Open water routesA colossal turtle used as scripted transport between areas.
Spitting CoralHazardCoral growths, including approaches to Angler's IslandLaunches projectiles when you get close. Not a creature, but it behaves like one.