DREADMOOR Creatures & Monsters
Verified creatures in DREADMOOR: where they appear, how they behave, and what to watch for.
Showing 7 of 7 entries
| Creature | Type | Location | Behavior |
|---|---|---|---|
| Betsy | Giant Crab (Friendly) | Trading Post — she is the Betsy and Sons building | A walking building on crab legs. Completely harmless; Gill and Bozur run the shop inside her. |
| Blight Fog | Environmental Hazard | Blighted zones along the Blight Line | Sea Blight made visible. Lingering inside damages you over time. |
| Blue Salvage Creature | Passive | On the water surface around the Trading Post approaches | Small blue creatures drifting on the water. Harmless; they are a resource, not a threat. |
| Ghoul | Land Enemy | Abandoned buildings and ruins on land | Melee attacker. Rushes in, swings, and counters if you trade hits. One is met with an axe already in its head — they were people once. |
| Giant Tentacle | Water Threat | Open water, at night | Rises beside the boat and strikes it, dealing hull damage. Appears as part of the night-travel risk rather than as a fought enemy. |
| Giant Turtle | Transport (Friendly) | Open water routes | A colossal turtle used as scripted transport between areas. |
| Spitting Coral | Hazard | Coral growths, including approaches to Angler's Island | Launches projectiles when you get close. Not a creature, but it behaves like one. |