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DREADMOOR Map & Locations Guide – Regions, Routes & Travel

Last updated: 2026-11-03 · Verified against game version Demo (Oct 2026)

DREADMOOR map guide: the regions of the Submerged Lands, every marked location from the Abandoned House to The Throat, and how to plan fuel and hull for each route.

DREADMOOR Map & Locations Guide – Regions, Routes & Travel — DREADMOOR guide cover

Quick Guide — Key Takeaways

  • The demo region runs west to east: Abandoned House → Trading Post → outer water → The Throat.
  • Betsy and Sons is the hub: shop, contracts, Grinder, Thresher, Fuel Larva and workbench.
  • Angler's Island is the early Coral Fiber stop — keep the Axe aboard.
  • The Salvage Fields pay in Metal Plates but charge in fuel; budget the return leg.
  • The Throat is the exit gate — arrive with Hull Protection and the Upgraded Engine.

The channel looks wider on the chart than it does at the helm. This guide maps the demo region of the Submerged Lands and the travel logic between its ten marked locations. Live data is in the locations database and the world map.

The Regions

  • The Sunken Approach — where you start: the Abandoned House and the run west to the Trading Post.
  • Trading Post — the hub: Betsy and Sons, the Bunkhouse and the Dry Dock.
  • Salvage Shoals — wreck-strewn water including the Salvage Fields.
  • Blight Water — the Sea Blight's edge, marked by the Blight Line.
  • The Throat Basin — the gate out of the region.

The Ten Marks

Location Type Why you go
The Abandoned House Start Opening supplies, the Axe, the radio
Betsy and Sons Port Contracts, shop, processing machines
The Bunkhouse Port Lodging, the Simple Rod
The Dry Dock Workshop Boat repairs and modules (John the Fifth)
Angler's Island Salvage Coral Fibers with the Axe
Peaceful Fishing Grounds Fishing Softgrazer contract, Wind-Up Tin water
Predator Splash Zone Fishing Harpooner contract, Rainbow Fin water
The Salvage Fields Salvage Metal Plates and mechanical salvage
The Throat Gate The way out — machinery puzzle
The Blight Line Danger Mutant fish, Blight Fog

Approaching the Trading Post settlement with its dry dock

Route Planning

Every trip is a fuel equation: check the tank at the dock, budget the return leg, and patch the hull before outer water. Angler's Island is the safe early run; the Salvage Fields pay best per trip; The Throat is the one-way objective at the end of the route — arrive with Hull Protection and the Upgraded Engine installed, then read the Throat gate guide before docking.

FAQ

Where is the Dry Dock in DREADMOOR?

At the Trading Post, controlled by John the Fifth. You earn the key by repairing his Moonshine Still with Coral Fibers, Bug Slime and Metal Plates.

Where do I find Coral Fibers?

On Angler's Island, close to the Trading Post — visible from the lodging house balcony. Break the coral growths with the Axe and check again on later trips.

How big is the DREADMOOR demo map?

The demo covers one region of the Submerged Lands with ten marked locations across ports, workshops, fishing grounds, salvage water and the gate at The Throat. Early Access adds another major region.

Sources

Related Guides