World
DREADMOOR Map & Locations Guide – Regions, Routes & Travel
Last updated: 2026-11-03 · Verified against game version Demo (Oct 2026)
DREADMOOR map guide: the regions of the Submerged Lands, every marked location from the Abandoned House to The Throat, and how to plan fuel and hull for each route.

Quick Guide — Key Takeaways
- The demo region runs west to east: Abandoned House → Trading Post → outer water → The Throat.
- Betsy and Sons is the hub: shop, contracts, Grinder, Thresher, Fuel Larva and workbench.
- Angler's Island is the early Coral Fiber stop — keep the Axe aboard.
- The Salvage Fields pay in Metal Plates but charge in fuel; budget the return leg.
- The Throat is the exit gate — arrive with Hull Protection and the Upgraded Engine.
The channel looks wider on the chart than it does at the helm. This guide maps the demo region of the Submerged Lands and the travel logic between its ten marked locations. Live data is in the locations database and the world map.
The Regions
- The Sunken Approach — where you start: the Abandoned House and the run west to the Trading Post.
- Trading Post — the hub: Betsy and Sons, the Bunkhouse and the Dry Dock.
- Salvage Shoals — wreck-strewn water including the Salvage Fields.
- Blight Water — the Sea Blight's edge, marked by the Blight Line.
- The Throat Basin — the gate out of the region.
The Ten Marks
| Location | Type | Why you go |
|---|---|---|
| The Abandoned House | Start | Opening supplies, the Axe, the radio |
| Betsy and Sons | Port | Contracts, shop, processing machines |
| The Bunkhouse | Port | Lodging, the Simple Rod |
| The Dry Dock | Workshop | Boat repairs and modules (John the Fifth) |
| Angler's Island | Salvage | Coral Fibers with the Axe |
| Peaceful Fishing Grounds | Fishing | Softgrazer contract, Wind-Up Tin water |
| Predator Splash Zone | Fishing | Harpooner contract, Rainbow Fin water |
| The Salvage Fields | Salvage | Metal Plates and mechanical salvage |
| The Throat | Gate | The way out — machinery puzzle |
| The Blight Line | Danger | Mutant fish, Blight Fog |

Route Planning
Every trip is a fuel equation: check the tank at the dock, budget the return leg, and patch the hull before outer water. Angler's Island is the safe early run; the Salvage Fields pay best per trip; The Throat is the one-way objective at the end of the route — arrive with Hull Protection and the Upgraded Engine installed, then read the Throat gate guide before docking.
FAQ
Where is the Dry Dock in DREADMOOR?
At the Trading Post, controlled by John the Fifth. You earn the key by repairing his Moonshine Still with Coral Fibers, Bug Slime and Metal Plates.
Where do I find Coral Fibers?
On Angler's Island, close to the Trading Post — visible from the lodging house balcony. Break the coral growths with the Axe and check again on later trips.
How big is the DREADMOOR demo map?
The demo covers one region of the Submerged Lands with ten marked locations across ports, workshops, fishing grounds, salvage water and the gate at The Throat. Early Access adds another major region.
Sources
- DREADMOOR — official Steam page
- Verified in-game, October 2026 demo build
Related Guides
Boat
DREADMOOR Fuel Guide – Fuel Larva, Fuel Gun & Trip Planning
How fuel works in DREADMOOR: process fish into Fish Meat, feed the Fuel Larva, fill the tank with the Fuel Gun, and plan trips so you never drift dry.
Survival
DREADMOOR Survival Guide – Sea Blight, Fuel, Repairs & Night Water
How to stay alive in DREADMOOR: manage the Sea Blight and Essence treatment, keep the boat fueled and repaired, prepare for night expeditions, and avoid the mistakes that sink new captains.
World
DREADMOOR NPC Guide – Malcolm, Gill, Bozur & John the Fifth
Meet DREADMOOR's cast: Malcolm the player character, traders Gill and Bozur at Betsy and Sons, and engineer John the Fifth at the Dry Dock — who gives what, and what to bring.